Short Summary


I have been working in the industry for more than twenty years, mostly taking on overseas supervisor assignments in Asia, working in pre-production as well as 2D Layout supervision and Directing.

Having made my full transition into 3D ten years ago, I am currently working as a senior Previs and Layout artist/Lead Cutscene designer. I have been actively involved in the rough/final layout stages of Feature productions.

Below are clips from some of the movies I have been associated with as Previs artist.







Unreal Engine Sequencer exploration (personal projects)

Layout with Mocap














                                          
                                 






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